
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
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Posted - 2017.02.16 17:26:12 -
[1] - Quote
Major Trant wrote:Citadels are a huge quality of life improvement. But there are teething issues with them at the moment and certains mechanics that I don't like.
1. There aren't enough filtering options in your overview for them. You can either turn them off or on. If on, all dockable Citadels in system and all Citadels on grid regardless of docking rights are on your overview. You can't sort by standing. You can't sort by services. You can't tell (I believe) whether you can dock at a Citadel you are on grid with, without actually trying to dock. 2. You shouldn't be allowed to warp directly to them from the entry in the D-Scan window. 3. If they are hidden to you (non docking rights), you should have to probe them down, it should be easy mind, 1 scan at 32 AU should get you a warpin. Not - just look in the main window for the big blue beacon, right click, warp to 100. 4. Citadels shouldn't show how many people are docked from the outside. 5. If nobody has docked since downtime, it tells you this too. Initially, I thought this should be removed, but now I think this should be changed to state when the last time someone was docked there or alternatively whether anyone has docked in the last 24 hours. This is the only way of telling when a Citadel has been abandoned, but currently this has far more value to late US and AU TZs than early EU TZ. 6. Asset recovery should be removed.
People are already complaining about a prolification of them in certain systems. Dealing with points 1 and 6 will remove this problem.
Some thoughts:
1. Agree with you, but I would guess in order to do this, it would require a rewrite of the overview. The one issue that does need to be fixed is ALL citadels appears on your overview when you first jump in the system before the overview can filter them.
2. I was surprised by this when I discovered it, but I bet it is a mix of how items appear in the overview, etc. like in part 1.
3. I would agree with this ONLY if they added the notification for structures being anchored in your space that are not your alliances (like they use to for POS). Right now, you have a 15 minute window to kill the thing when it onlines. Completely hiding them like this would make it to easy to sneak one in. Sorry, but forcing someone to go through every single system with a probe launcher every day is not a valid idea as it simply adds a dedious task that serves no purpose. Yes if you own the space you should use it, but if you own the space, you would think the tcu would also alert you to new structures.
4. I will agree with you even though it is very helpful for hunters lol.
5. Was not aware of this but based on your description I agree like in part 4.
6. You do this, you are basically going to force alliances back into stations and out of citadels because the market will go where it is safe (ish). |